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Friday, September 18, 2009

Chyss Chess Tricks and Traps
Some Chess Opening Tricks

Many of the best openings tricks focus on the squares f2 and f7 so if you want to avoid being tricked, these are the squares you should pay the most attention to. Most of the tricks on this page make use of standard tactical themes but there are a few unusual ideas. I hope that these devious opening lines serve you well.

* The Fried Liver Attack
This is a classic and runs as follows.
1. e4 e5, 2. Nf3 Nc6, 3. Bc4 Nf6, 4. Ng5 d5, 5. ed NxP?!, 6. Nxf7!? KxN,
7. Qf3+ Ke6, 8. Nc3.
The position is unclear after 8. ... Nb4. However, white can improve with the
line 6. d4 ed, 7. 0-0 when he threatens 8. Nxf7 and is probably winning.

* From's Gambit
Bird's opening is rarely played but the clever gambit with e5 is worth
knowing as it is a very playable and tricky response. After
1. f4 black plays 1. ... e5?! with the idea of 2. fe d6, 3. ed Bxd6,
threatening Qh4+ winning. After 4. Nf3 (other moves lose) Black replies with
4. ... Bg4, with the threat of BxN and then Qh4+ winning. Although white can
escape with 5. e3, (or 5. e4, [other moves are inferior and most lose]),
black's position is fun to play and probably only slightly worse. White has to
play accurately on moves 4 and 5 and in blitz games this gambit is definitely
worth a go.

* The Staunton Gambit
This is in some sense similar to From's gambit running as it does 1. d4 f5,
2. e4 fe. Now the move 3. Nc3 has the idea of 3. ... d5?, 4. Qh5+ g6, 5. Qxd5
(and if 5. ... Qxd5, 6. Nxd5 Kd8, 7. Bf4 black has no good way to defend the
c7 pawn) when white is clearly better. If black plays 3. ... Nf6, then white
can play 4. Bg5 with the idea that if 4. ... d5?, then 5. BxN ef, (Not 5. ...
gf, 6. Qh5+-) 6. Qh5+ g6, 7. Qxd5 QxQ, 8. NxQ when white wins the f6 pawn and
has a winning advantage. If black plays the correct 4. ... Nc6 then after
5. BxN ef, (not 5. ... gf, 6. Qh5#) white should avoid the immediate
6. Nxe4 because black can play 6. ... Qe7 winning material after for example
7. Qe2 Nxd4, 8. Qd3 Qb4+ etc. Better therefore is 6. d5 Ne5, 7. Nxe4 with an
equal position.

* A pretty trap
There is a very pretty but rare trap which runs as follows. 1. e4 e5, 2. Nf3
d6, 3. Bc4 Bg4, 4. Nc3 g6?, 5. Nxe5! BxQ, 6. Bxf7 Ke7, 7. Nd5#

* Owen's Defence
This is a system which is rarely played which runs 1. e4 b6, 2. d4 Bb7. After
3. Bd3 the 'original' move was 3. ... f5, with the idea that if white plays
4. ef then black wins the rook on h1 with 4. ... Bxg2. However, this is
tactically flawed: 5. Qh5 g6, 6. fg Nf6, 7. gh+! NxQ, 8. Bg6#.

In fact black can improve with 6. ... Bg7 but white still gets a winning
position after 7. gh+ Kf8 8. Nf3! Nf6, 9. Qg6! BxN, (9. ... BxR, 10. Bh6! RxP,
11. Ng5 winning) 10. Rg1! RxP, 11. Qg3! Be4! 12. BxB NxB, 13. Qf3+ Kg8 14. QxN
+- and white can continue his attack with Bf4-e5 etc.

* The Budapest
There is an odd variation of the Budapest which runs 1. d4 Nf6, 2. c4 e5,
3. de Ne4?!, 4. Nf3 d6?!, 5. ed Bxd6, 6. g3?? (Oh dear!) 6. ... Nxf2! 7. Kxf2
(7. Qa4 Bd7, doesn't help white) 7. ... Bxg3+ and black wins the white queen
on d1.
The sequence 1. d4 Nf6, 2. Nd2 e5, is a lot like the true Budapest and the
continuation 3. dxe5 Ng4, 4. h3 Ne3, winning, illustrates a theme which comes
up in other positions. If 5. fe then of course 5. ... Qh4 6. g3 Qxg3# and if
white doesn't take the knight then he loses his queen.

* The Modern Defence
A similar queen trap is seen after the moves 1. e4 g6, 2. d4 Bg7, 3. Nf3 d6,
4. Bc4 Nd7??, when white wins with 5. Bxf7! If black takes it with 5. ...
KxB?? (which looks superficially correct) then after 6. Ng5 he faces an
unpleasant choice. If Kf6 then Qf3#, if Qf8 then Ne6+ wins black's queen, and
if Ke8 then Ne6 still wins black's queen!

* The Chameleon Variation of the Sicilian Defence
Another trick which makes use of this trapping pattern, but to even greater
effect, occurs in an unusual line of the Chameleon variation of the Sicilian.
1. e4 c5, 2. Nc3 Nc6, 3. Ne2 (This is quite a sneaky move; white waits for
black to commit himself to a particular set–up before deciding whether to play
an open or a closed Sicilian.) 3. … Nf6, 4. d4 (This is probably the wrong
decision. White should play a closed Sicilian here with 4. g3.) 4. … e6, (4.
... cd 5. Nxd4 would of course transpose to a main line classical Sicilian)
5. d5 ed, 6. ed Ne5, 7. g3?? (7. Nf4 is better, and quite interesting)
7. ... Nf3#. Quite a shock!

* The Caro Kann Defence
After the standard 1. e4 c6, 2. d4 d5, 3. Nc3 de, 4. NxP Nd7, White can find
out whether Black is paying attention by playing 5. Qe2. If Black plays the
normal looking 5. ... Ngf6??, then White wins instantly with 6. Nd6#. This has
caught out a lot of people in early morning games!

* The Traxler Counter Attack
This is one of the most outrageous openings. It runs as follows; 1. e4 e5,
2. Nf3 Nc6, 3. Bc4 Nf6, (the two knights defence which you should recognise
from an earlier trick), 4. Ng5 Bc5!?. Black completely ignores the threats
against f7! The idea is that after 5. Nxf7 Bxf2!?, 6. KxB Nxe4+ whites king
will be in more danger than black's. There have been quite a few monographs
written on this system and some of the complications are barely
comprehensible. Basically black can bring his queen to h4 and will threaten
all sorts of terrible things against white's king.

* The Albin Counter Gambit
Another well known trap runs as follows. 1. d4 d5, 2. c4 e5, 3. de d4,
4. e3? (4. a3 is better) 4. ... Bb4+, 5. Bd2 dxe3, 6. Bxb4? (6. Qa4+ is possible although the complications that arise after 6. ... Nc6, 7. Bxb4 [7. fe Qh4+, 8. Kd1 {Not 8. g3? Qe4!} 8. ... Qf2! is better for black] 8. ... ef+, 9. KxP Qd4+ probably favour black, especially over the board.) 6. ... ef+ 7. Ke2 fxg1=N+!!, 8. RxN Bg4+ and Black wins white's queen on d1.
* The English Defence
Some players, when faced with the English defence, try to steer the game into calmer waters. The sequence 1. c4 b6,2. Nc3 Bb7, 3. e4 e6, 4. Nf3 Bb4 5. Qb3 is not uncommon. Black may set a trap here with 5. ... Na6, 6. a3 Nc5! when 7. QxB? loses the queen to 7. ... a5!, 8. Qb5 c6!. 7. Qc2 is better but doesn't promise white much. Note that black doesn't (immediately) win a pawn after 7. ... BxN 8. QxB Nxe4 because white can play 9. Qxg7 and after 9. ... Qf6, though the position is probably slightly better for black. Things would be different if white could find a way to play Bh6! (i.e. by having moved his d pawn earlier).
* The Queen's Gambit
A bad line which inexperienced players with the black pieces play time again is the following: 1. d4 d5, 2. c4 dc, 3. e3 b5?!, (3. ... e5, is better) 4. a4 c6?!, (dubious because black cannot safely retain his pawn this way) 5. ab cb??, 6. Qf3! which wins at least a knight. Black's best move here (to save the rook on a8) is 6. ... Nc6, and after 7. QxN Bd7, white can retreat his queen and will be simply a knight up for nothing.
* The Grob
The 'Grob gambit' loses after 1. g4 e5, 2. f4?? Qh4#. The virtually identical 1. g4 e5, 2. f3?? Qh4# is known as fool's mate.
* The Fred
This (gambit) is dubious. 1. e4 f5?!, 2. ef Nf6, 3. Bg5 (threatening BxN and Qh5) +-.
* Scholar's mate
For the sake of sakeness (which is also why the last two are here) I should mention scholar's mate. 1. e4 e5, 2. Qh5 Nc6, 3. Bc4 threatening Qxf7#. If 3. ... g6 then 4. Qf3 threatening Qxf7#. If 4. ... Nf6 then 5. g4?! threatening 6. g5 and if the knight on f6 moves then, (you guessed it), Qxf7#. Of course, this is a rubbish opening but it is surprising how many people fall for this trap, especially on Internet chess servers.

These chess tricks make use of tactical motifs which occur in many other positions. As well as trying to integrate these specific tricks into your openings repertoire I recommend that you try to find similar lines in the openings you already play. You should remember however that if your opponent plays the correct lines you will probably not achieve more than equality. These are only tricks and traps; you can't force an advantage in chess if your opponent plays accurately.


For some rather more advanced tricks and traps check out these books at Amazon:
'101 Chess Opening Surprises' 'Quickest Chess Victories of All Time' '101 Chess Opening Traps'



Some Psychological Chess Tricks

Note that all mutterings should be judged so that they are only just audible to your opponent and not to anyone else. Also, the volume should be judged so as to make it look like you don't want them to catch what you say.

* The "Oh my goodness" strategy
The classic "Oh my goodness" ploy has been around forever. You can of course substitute your own expletive but be careful around children. The idea is that you play a move which appears terrible, e.g. leaving your queen where it can be captured. Then you utter something along the lines of "Oh drat". The idea is that your opponent will think that you have made a mistake and quickly take the piece. He will realise too late that taking the queen was a terrible mistake and that you now have a forced win. The "Oh my God Attack", (that's its real name, sorry), runs as follows. 1. e4 e5, 2. Nf3 Nc6, 3. Bc4 Nd4. Then you say "Oh my goodness" or something similar. Your opponent plays 4. Nxe5 and then you calmly play 4. ... Qg5, and await his resignation. (On account of 5. Nxf7 Qxg2, 6. Rf1 Qxe4, 7. Be2 Nf3#).
* The bluff
If you play a really bad move it is usually a good idea to disguise it and not react when you see what is wrong with it. However, some people prefer to smile to themselves and even mutter "Aha, I've got you now". The idea is that the opponent will think that there is some reason why he should not exploit the mistake in the way he intended to and will play some other move. In a desperate position you might even play an inferior continuation and accompany it with "well, that was a narrow escape".
* The "it's so easy I don't even have to think about it" strategy
This is when you are in the middle of an attack against your opponent or he has sacrificed material in return for an attack against you. The strategy involves memorising the position and then standing up and walking away from the board to go and look out of the window. The idea is to make your opponent think that you are so sure of what will happen next that you no longer need to analyse. This is bound to worry him. The trick is to continue to think about the position while you are away from the board so that you don't lose any time. Be sure to look round every so often with a smug look on your face both to check that your opponent hasn't moved yet and to encourage the grain of doubt you have planted in his mind to flourish and grow.
* The other "it's so easy I don't even have to think about it" strategy
This is extremely risky but is sometimes worth a go against stronger opponents if you know that they have a tendency to get themselves into time trouble. Just play your moves very quickly. Choose moderately tactical continuations that you feel comfortable with. Try to steer the game into positions which are sufficiently complex to give your opponent something to think about, but not too complicated that you are likely to make serious mistakes playing quickly. Naturally, you still need to invest time 'blunder-checking' your moves before you play them.
* The distraction
This is highly immoral/unethical but is often effective. Bring something to the board with you that will distract your opponent. A flask of some hot drink or a packet of crisps are the usual choices but sometimes people bring mascots or CD players. Silly hats are my favourite. If you are female then you don't need to bring anything, just select appropriate attire.
* The intimidation strategy
The most effective form of intimidation involves talking loudly with a friend (before your games starts) about some Grandmaster game you saw the other week. Tell you friend, (loudly enough that your opponent can hear), that you have spent weeks studying it and that you and your personal trainer have come up with a novelty which you think wins by force. Make sure that you don't mention the opening or the name of either of the Grandmasters who played the game. Tell your friend that you tried the move on Fritz and won quickly. You might want to expand on this idea by having your friend say something like "well, the last time you sprung a novelty like that you crushed your opponent in less than half an hour".
* The offbeat opening strategy
As the name suggests, the idea here is to play a dodgy opening with the sole intention of gaining a psychological advantage over your opponent. The best offbeat openings for white are the Nimzo-Larsen attack which begins 1. b3, and the St George opening, which begins 1. b4. I know little about the former but have seen the latter on a number of occasions. A sample line runs 1. b4 e5, 2. a3 d5, 3. Bb2 Bd6, (of course not 3. ... Nc6? 4. b5 winning blacks e-pawn) 4. e3 Nf6, 5. c4 when the position is probably equal. However, white may have obtained a psychological edge in that his opponent may have the feeling that what white has done cannot be correct and that there must be some way of refuting the opening outright. There is not and so the player with the black pieces may become frustrated and overpress and will probably be behind on the clock.

Please don't try any of these psychological tricks in important games or against friends because such unsportsmanly behaviour just isn't cricket old boy.


Find more tricks and traps at some of our other chess pages; tactics, blunders, and rubbish.

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Unless otherwise stated all material on this page is © ChyssChess.
Posted by SIFU. MYCATUR at 3:49 AM No comments:
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Thursday, September 17, 2009

Selamat Hari Raya Aidilfitri

Selamat Hari Raya Adilfitri… A auspicious day of Muslim. World wide known as Eid Ul Fitr or Adilfitri .

Sifu with loving family and The Dream Team KL09 wishes all friends and supporters of OKU or Paralimpik athletes : Maaf Dzahir Batin thanks for the support and keep blogging for the future of chess in Malaysia.

Especially to Gilocatur, Hairulov chessmanics, SYEDCHESS, Bad Bishop, Stonemaster, Cik applemints, zaidlah, Wae, Charles, CIK GU PAIN, firey.rook, anne, KLBRAILLE, Shahar, Collin Madhaven, Capman, Miss Universe, freefme75, R.A.K, J.kido, ESB, Sabbraille, Raja Catur, Narayaman, Muhamad Faisbin Ali Nordin and Azhar Klang all of u fantastic guys.and many more.

The Technical Committee of KL09 : Dato Aminah Din with Gregory Lau and Azwan, Zambri, Hassan, Baktiar. Azek, Aishah, Zuraidah, Nur Alina and all volunteers with the support from Ramley, Yati, Fairus from Secretariat and guys from MSN especially Saifulsahar the Msn Paralimpik boss

Keep in touch for sifu hope to send an OKU team to UPSI Open on 25 & 26 October 2009, if permission granted with the coaches may be send the whole Dream Team KL09.

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  • Sifu Lv all of u 1430 Shawal



Posted by SIFU. MYCATUR at 8:38 PM 1 comment:
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KEJOHANAN CATUR TERBUKA UPSI 2009

clip_image004[11] clip_image002[11]

(ANJURAN KELAB CATUR UPSI BERSAMA KPT)

TARIKH : 24-25 OKTOBER 2009.

HARI : SABTU & AHAD

MASA : 08.00 pg – 6.00 ptg

TEMPAT : Bitara Siswa, UPSI.

YURAN : TERBUKA (RM25), SEKOLAH (RM15), UPSI ( RM10 ).

FORMAT : SISTEM SWISS 7 PUSINGAN. Masa : 60 minit. TB : SOLKOFF , SB , PS

JADUAL PERLAWANAN

PUSINGAN

MASA

24/10/2009 (SABTU)

PENDAFTARAN

8.30 AM-10.00 AM

1

10.30 AM-12.30 PM

2

2.00 PM-4.00 PM

3

4.30 PM-6.30 PM

25/10/2009 (AHAD)


4

8.30 AM-10.30 AM

5

10.45 AM-12.45 PM

6

2.00 PM-4.00 PM

7

4.15 PM-6.15 PM

PENYAMPAIAN HADIAH

6.30 PM

HADIAH

TERBUKA

SEKOLAH MENENGAH

SEKOLAH RENDAH

Johan

RM1000+PIALA PUSINGAN+MEDAL

RM200+MEDAL

RM100+MEDAL

Ke-2

RM500+MEDAL

RM150+MEDAL

RM80+MEDAL

Ke-3

RM400+MEDAL

RM100+MEDAL

RM70+MEDAL

Ke-4

RM300+MEDAL

RM70+MEDAL

RM60+MEDAL

Ke-5

RM200+MEDAL

RM60+MEDAL

RM50+MEDAL

Ke-6

RM150+MEDAL

RM50+MEDAL

RM50+MEDAL

Ke-7

RM100+MEDAL

RM40+MEDAL

RM40+MEDAL

Ke-8

RM100+MEDAL

RM40+MEDAL

RM30+MEDAL

Ke-9

RM50+MEDAL

RM30+MEDAL

RM20+MEDAL

Ke-10

RM50+MEDAL

RM30+MEDAL

RM20+MEDAL

Ke-11 -15

RM50+MEDAL



TERBAIK GURU

RM 50+MEDAL

TERBAIK WANITA

RM 50+MEDAL

TERBAIK VETERAN (>45 TAHUN)

RM50+MEDAL

TERBAIK IPTA/S

1. RM 150+MEDAL

2. RM 100+MEDAL

3. RM 50+MEDAL

TERBAIK RATING <1700>

<1600>

<1500>

RM 50+MEDAL

RM 50+MEDAL

RM 50+MEDAL

TERBAIK UPSI

1. RM 150+MEDAL

2. RM 100+MEDAL

3. RM 70+MEDAL

4. hingga 7 : RM50+MEDAL

8. hingga 10 : RM 30+MEDAL

TERBAIK WANITA UPSI

1. RM 50+MEDAL

2. RM 40+MEDAL

3. RM 30+MEDAL

4. RM 30+MEDAL

5. RM 30+MEDAL

TERBAIK UP7C (KELAB CATUR UPSI)

1. RM 50+MEDAL

2. RM 40+MEDAL

3. RM 30+MEDAL

TERBAIK STAF UPSI

RM 50+MEDAL

TERBAIK ALUMNI UPSI

RM 50+MEDAL

1. SEMUA PESERTA AKAN DIBERI SIJIL PENYERTAAN

2. 10 CABUTAN BERTUAH UNTUK DIMENANGI!!

3. PENYERTAAN TERHAD KEPADA 200 PESERTA SAHAJA. PENYERTAAN LEWAT DIKENAKAN DENDA RM 5

TARIKH TUTUP : 20 OKTOBER 2009.

HADIAH WANG TUNAI KESELURUHAN RM6000.00!!

Yuran pada hari pendaftaran : IZAM 013-4608173 email tk_sixteen88@yahoo.com ERNA 013-4608169 Fax 054585137 up SHARIL IZAM BIN MUARA

Source: stonemaster


Posted by SIFU. MYCATUR at 8:14 AM No comments:
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Friday, September 11, 2009

From The Times
September 10, 2009

Chess: September 10

Raymond Keene

Posted by SIFU. MYCATUR at 12:02 PM No comments:
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From The Times
September 9, 2009

Chess: September 9

Raymond Keene

Posted by SIFU. MYCATUR at 11:58 AM No comments:
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Thursday, September 10, 2009

CHESS DREAM TEAM KL09


Goodbye KL09 we had good memories. We had fantastic success. We targeted only 6 Gold Medals but reaped 8 Golds 4 Silvers 4 Bronzes.
Malaysia became the Chess Champion of Asean.
Nur Fieqha Mohd Halil was the Best Athlete with 4 Golds and Choo Min Wang with 3 Golds.

Chess Squad KL09 is THE DREAM TEAM of Sifu,
and Sifu dare to dream with the best coaches:
Rizal Ahmad Kamal,
Hashim Jusuh,
Abdul Haq Mohamad,
Asmah Hambadley and
Roslina Marmono
and the best team players of
Mah Hassan Omar, Mat Idris Saman, Amir Samsudin, Mahadir Abdul Ghani, Shaharuddin Sidek, Moira Mukri, Teo Suat Nei, Liyana Abdul Hamid, Norain Fatiha Mohd Yusoff, Atirah Azman, Chuah Heng Meng, Ho Hea King, Mohamd Kelana Yusop, Aqilah Syarah Ahmad, Intan Juliana Zainal Abidin, Tham Siew Fong with anchors by Nur Fieqha and Choo Min Wang.


2011 will see us strong and better for Bandung Indonesia and we need new young blood like Nur Fieqha to carry the fight with additional coaches.


Posted by SIFU. MYCATUR at 1:14 AM 1 comment:
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Poisoned Pawn Variation

The Poisoned Pawn Variation is any of several chess opening variations where a pawn is said to be 'poisoned' because its capture can result in positional problems or material loss for the captor. The best-known of these, and that most often described as the "Poisoned Pawn Variation," is a line of the Sicilian Defense, Najdorf Variation that begins with the moves:

1. e4 c5 2. Nf3 d6 3. d4 cxd4 4. Nxd4 Nf6 5. Nc3 a6 6. Bg5 e6 7. f4 Qb6 after which 8. Qd2 Qxb2 usually follows, accepting the 'poisoned' b2 pawn, although White can also play 8. Nb3, protecting the pawn

One of the pioneers of this line was David Bronstein, who tied the 1951 World Championship match against Mikhail Botvinnik 12-12. Bobby Fischer later became an exponent, playing it with great success. The line was most famously played in games 7[1] and 11[2] of the 1972 World Chess Championship Match between Bobby Fischer and Boris Spassky in Reykjavík. In each of these two games Fischer played Black and grabbed the pawn. In the first, he reached a secure position with a comfortable material advantage but only secured a draw. In the second, Spassky surprised Fischer with a theoretical novelty and won the game after Fischer defended poorly, allowing Spassky to trap Fischer's queen, handing Fischer his only loss with the Poisoned Pawn. The line was later taken up successfully for Black by other leading players, including World Champions Garry Kasparov, Viswanathan Anand, and even Anatoly Karpov. It remains one of the most theoretically important variations of the Sicilian Defense.

A "poisoned pawn" variation also exists in the French Defence Winawer:

1. e4 e6 2. d4 d5 3. Nc3 Bb4 4. e5 c5 5. a3 Bxc3+ 6. bxc3 Ne7 7. Qg4 Qc7 8. Qxg7 Rg8 9. Qxh7 cxd4 10. Ne2 Nbc6 (or 10. Kd1 Nd7 etc).

Like the poisoned pawn variation in the Sicilian Najdorf, this line gives significant weaknesses for both sides and can lead to highly complex lines. White can attack on the King's side and try to exploit the passed h pawn, while Black destroys the centre.

There is also a poisoned pawn variation in the Latvian Gambit, which starts with the moves: 1. e4 e5 2. Nf3 f5 3. Bc4 fxe4 4. Nxe5 Qg5?!

This variation leads to extremely sharp play, is considered rather dubious, and is thus rarely seen today. However, Graham Burgess states that it "Is not utterly, clearly bad."

Variations

'Poisoned Pawn' is a concept so it can occur in many games, not just openings, here is a game example. The following are the occurances in opening theory. List is likely incomplete.

  • 1.e4 c5 2.Nf3 d6 3.d4 cxd4 4.Nxd4 Nf6 5.Nc3 a6 6.Bg5 e6 7.f4 Qb6 Najdorf Sicilian
  • 1.e4 e6 2.d4 d5 3.Nc3 Bb4 4.e5 c5 5.a3 Bxc3+ 6.bxc3 Ne7 7.Qg4 French, Winawer
  • 1.d4 Nf6 2.Bg5 c5 3.d5 Qb6 4.Nc3 Tromposky.
  • 1.e4 e5 2.Nf3 f5 3.Bc4 fxe4 4.Nxe5 Qg5 5.d4 Qxg2 Latvian
  • 1.d4 d5 2.Nf3 Nf6 3.Bf4 c5 4.e3 Qb6 5.Nc3 Queen's Pawn

From Wikipedia, the free encyclopedia

Posted by SIFU. MYCATUR at 12:21 AM No comments:
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Wednesday, September 9, 2009

LIGA CATUR JATI MINDA

Semua institusi di jemput untuk mengambil bahagian dalam pertandingan Liga Catur Jati Minda 2010 yang akan bermula pada bulan Januari ini.

Syarat penyertaan :-

1. Penyertaan hanya terbuka kepada INSTITUTUSI yang berdaftar dengan mana-mana agensi pendaftaran awam yang meliputi jabatan kerajaan, badan berkanun, institusi pendidikan, institusi kewangan, badan professional, syarikat yang berdaftar dengan SSM serta persatuan yang berdaftar dengan Jabatan Pendaftaran Pertubuhan.

2. Sebuah institusi boleh mendaftar satu atau lebih pasukan.

3. Sebuah pasukan hendaklah mengandungi tiga orang pemain dan/atau Dua orang pemain simpanan (reserve).

4. Setiap pemain dalam sesebuah pasukan hendaklah merupakan staf atau ahli yang sah bagi institusi mana yang beliau wakili, kecuali seorang yang dirujuk sebagai pemain import.

5. Perlawanan akan dijalankan pada setiap hari Selasa jam 7.00 pm hingga 10.00 pm bertempat di Dewan KLBraille, Batu Tiga Jalan Gombak, Kuala Lumpur.

6. Sistem pertandingan serta lain-lain maklumat akan dimaklumkan kemudian (TERTAKLUK KEPADA PENYERTAAN)

7. Yuran Penyertaan: RM 500.00 untuk Satu Pasukan.

8. HADIAH:

* RM 3000.00 serta piala pusingan;
* RM 2000.00;
* RM 1000.00;
*Hadiah Saguhati Istimewa.

Borang pendaftaran hendaklah sampai kepada pihak penganjur tidak lewat dari 1 Disember 2009.

ALAMAT: Jati Minda Enterprise, 134 - A Jalan 1/50A, Gombak Batu Tiga,

53000 Kuala Lumpur.

TEL: 03 40220045. FAX: 03-40220046. MOBILE (SMS): 013 3905764
Email: klbraille09@yahoo.com

Borang Penyertaan (Tarikh Tutup: 1 Disember 09)

TEAM NAME

SEBARANG PERTUKARAN BOARD DAN NAMA PEMAIN AKAN DI KENAKAN BAYARAN. RM 20.SETIAP PERTUKARAN.

BOARD 1

FIDE

/Nat Rtg:

BOARD 2

FIDE

/Nat Rtg:

BOARD 3

FIDE

/Nat Rtg:

BOARD 4

FIDE

/Nat Rtg:

BOARD 5

FIDE

/Nat Rtg:

ALAMAT

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YURAN PENYERTAAN UNTUK SATU PASUKAN RM 500

Pembayaran Melalui Chek Hendaklah Atas Nama: Jati Minda Enterpise

NO.134 A, JLN 1-50A, OFF JLN GOMBAK, 53000 KUALA LUMPUR

KAMI BERSETUJU SEGALA PERATURAN DAN SYARAT YANG DIKENAKAN.

NAMA KETUA PASUKAN/ PENGURUS & TANDATANGAN :

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Cash / Cheque No : Date

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Mr SIFU

Mr SIFU
Abdul Latiff Mohamad,Born in Hale Road, Kg. Bharu KL. Chess International Arbiter (IA) since 1986, has been involved in chess for nearly three decades

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